Complete Guide to OSRS Animal Magnetism
Understanding Animal Magnetism
Animal Magnetism is a quest that revolves around investigating mysterious events at Draynor Manor. Players will encounter puzzles, combat challenges, and unique quest items, all while unraveling the story of Ava, a legendary archer who has gone missing. The quest culminates in battles that test both combat skill and strategy, making it one of OSRS's more memorable mid-level quests.
The most valuable reward from Animal Magnetism is Ava's Device, which collects a percentage of arrows fired while equipped. This reward is especially useful for players who rely heavily on ranged combat, whether for Slayer tasks, boss fights, or general training. Later, Ava's Device can be upgraded to Ava's Accumulator, which offers even greater arrow collection efficiency.
Requirements for Animal Magnetism
Before starting Animal Magnetism, there are several skill, quest, and item requirements to ensure you can complete the quest without unnecessary delays.
Skill Requirements:
Ranged: Level 40 or higher. This is recommended for combat encounters within the quest.
Crafting: Level 35. Needed for minor crafting tasks during the quest.
Prayer: Level 43 is suggested to help with combat survivability.
Quest Requirements:
Ernest the Chicken must be completed to access certain areas.
Dragon Slayer I is recommended since some combat areas and strategies rely on experience gained from this quest.
Recommended Skills:
Agility: Level 30 or higher can help with navigating obstacles efficiently.
Thieving: Useful for optional looting and accessing certain areas faster.
Item Requirements:
A ranged weapon such as a bow or crossbow.
Appropriate ranged armor and sufficient food, like lobsters or sharks.
Teleportation items to quickly return to safe zones.
Coins (approximately 500-1000) for purchasing necessary quest items. You can buy OSRS gold to get more.
A spade for digging at specific locations.
Holy symbol (optional) for certain interactions.
Meeting these requirements ensures you are prepared for the combat, puzzle-solving, and exploration elements of the quest.
Starting the Quest
Animal Magnetism begins by speaking to Pikkupstix, located near Draynor Manor. Pikkupstix informs you that Ava, the famous archer, has gone missing, setting the stage for your investigation. The quest starts with simple exploration and item gathering, gradually increasing in difficulty as you progress.
Early objectives include speaking to NPCs around Draynor Manor, gathering basic quest items, and engaging in minor combat encounters. Completing these initial steps not only advances the story but also prepares you for the more challenging combat sections later in the quest.
Quest Walkthrough
Animal Magnetism can be divided into several stages, each with specific objectives and challenges.
Stage 1: Investigating Draynor Manor
Entering Draynor Manor is the first major step. Players must explore various rooms and corridors to find clues about Ava's disappearance. During this stage, expect to encounter low-level enemies like goblins and skeletons. Collect keys and other quest items necessary for progression. Paying attention to environmental cues will help in solving the initial puzzles.
Stage 2: Combat Encounters
Combat is a major component of Animal Magnetism. You will face multiple enemies, including the black knight Ava, depending on your path. For these encounters, ranged combat is highly effective. Bring adequate food and prayer potions to maximize survivability. Players should also consider boosting stats with potions if available. Efficient positioning and knowledge of enemy attack patterns will help reduce damage taken.
Stage 3: Collecting Quest Items
Throughout the quest, players must gather specific items such as magnetized ores or crafting supplies. These items are located in nearby areas and may require defeating certain enemies or solving minor puzzles. Collecting these items is crucial to advancing the story and eventually unlocking the reward.
Stage 4: Solving the Magnet Puzzle
One of the unique features of this quest is the magnet puzzle, which requires manipulating magnetic fields to progress. Players must experiment with moving metal objects in the correct sequence to open paths and access new areas. Careful observation is key; rushing through this section often leads to mistakes and backtracking.
Stage 5: The Final Battle
The quest culminates in a challenging fight, often against a high-level Adamant dragon if you take the combat-intensive path. Players should employ ranged attacks or a combination of melee and ranged depending on their stats and equipment. Protecting yourself with prayers such as Protect from Melee or Protect from Magic is crucial. Bring ample food and healing supplies, and utilize safe spots when available to minimize risk.
Quest Rewards
Completing Animal Magnetism provides multiple benefits, including experience, items, and long-term advantages.
Main Rewards:
Ava's Device: Automatically collects a percentage of fired arrows, reducing costs and inventory clutter.
5 Quest Points: Contributes to overall progress and unlocks additional content.
Experience Rewards:
Ranged XP: Approximately 4,300 experience points.
Crafting XP: About 1,300 experience points for minor tasks completed during the quest.
Additional Benefits:
Access to upgrade Ava's Device to Ava's Accumulator, which further increases arrow collection efficiency.
Various OSRS gold and minor items obtained during the quest can help fund early-game gear purchases.
These rewards make Animal Magnetism a worthwhile quest for players seeking long-term benefits in ranged combat.
Tips for Completing Animal Magnetism
Prepare Adequately: Bring sufficient food, potions, and teleportation items. Combat segments can be difficult without preparation.
Prioritize Ranged Combat: Many of the quest's enemies are weaker to ranged attacks, making it safer and more efficient.
Observe Puzzles Carefully: Take time to understand the magnet puzzle rather than rushing, which prevents mistakes and backtracking.
Use Teleports Wisely: Quick access to safe zones can save time and resources, especially when needing to restock food or potions.
Upgrade Equipment Post-Quest: After obtaining Ava's Device, consider upgrading to Ava's Accumulator to maximize arrow collection during future ranged combat activities.
Combat Strategy: For high-level enemies, use prayer protection and maintain movement to avoid damage. Safe spots and environmental awareness are essential for success.
Why Animal Magnetism is Worth Completing
Animal Magnetism is widely regarded as one of OSRS's most rewarding quests due to both its engaging story and practical benefits. The quest combines exploration, puzzle-solving, and combat, providing a well-rounded experience. The reward of Ava's Device and its upgrade, Ava's Accumulator, is particularly valuable for players who use ranged combat frequently, reducing costs and increasing efficiency in training, Slayer tasks, and boss fights.
Completing the quest early in your gameplay progression ensures that you have a powerful tool to support ranged combat for much of the game, making subsequent challenges easier and more manageable. Additionally, the quest is fun and memorable, offering an immersive experience that combines narrative and gameplay effectively.
Conclusion
Animal Magnetism is a must-complete quest in OSRS for players who enjoy a mix of combat, exploration, and puzzle-solving. Its reward, Ava's Device, provides long-term benefits for ranged combat, making it both a practical and enjoyable quest. By understanding the requirements, preparing adequately, and following a strategic approach, first-time players can complete the quest efficiently and maximize the benefits.
Whether your goal is to save money on arrows, enhance your ranged training, or simply experience one of OSRS's most engaging quests, Animal Magnetism offers a rewarding and memorable adventure. Following this guide ensures that you navigate Draynor Manor, solve the puzzles, and defeat the enemies with confidence, ultimately securing one of the most valuable quest rewards in the game.